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League of Legends! Blitzcrank!

League of Legends! Blitzcrank!

Looking for more information about the League of legends character Blitzcrank, you have come to the right place. Here is our guide to the golem Blitzcrank.

Blitzcrank Basic Information

Role – Tank

Abilities

  • MANA BARRIER
    Blitzcrank gains a shield based on their mana when dropping to low health.
  • ROCKET GRAB
    Blitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.
  • OVERDRIVE
    Blitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.
  • POWER FIST
    Blitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.
  • STATIC FIELD
    Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies’ shields, damage them, and silence them briefly.

Difficulty – Moderate

Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.

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Biography

Zaun is a place of wondrous experimentation and vibrant, colourful life where anything can be achieved—but not without a cost. For all its boundless creativity, there is also waste, destruction, and suffering in the undercity, so pervasive that even the tools created to alleviate it cannot escape its corrosive grasp.

Designed to remove the toxic waste claiming whole neighbourhoods of Zaun, lumbering mechanical golems toiled in violently hazardous locations. One such golem worked alongside its fellows, fulfilling its programming to reclaim Zaun for the people. But the caustic reality of their mission soon wore away at its robust form, and before long, it was rendered inoperative and discarded as useless.

Useless to all but one person. The inventor Viktor discovered the abandoned golem, and inspiration struck, seeing the potential still within the inert chassis. Viktor began a series of experiments, seeking to improve the automaton by introducing a new element that would elevate it far beyond the original scope of its creation.

Hextech.

Implanting a priceless hextech crystal sourced from the deserts of Shurima into the chassis of the forsaken golem, Viktor waited with bated breath as the machine rumbled to life.

Viktor named the golem Blitzcrank after the fizzing arcs of lightning that danced around their frame, an unexpected side effect of the hextech crystal, and sent them down into the most toxic regions of Zaun. Not only did Blitzcrank prove as capable as any of their steam-powered brethren, but they accomplished their tasks with vastly improved speed and efficiency, and as the days turned into weeks, Viktor began to watch something miraculous unfold…

His creation was learning.

Blitzcrank innovated, interpreting and extrapolating on their daily directives. As a result, they did far more to serve the people of Zaun and even began to interact with them regularly. Seeing his golem progress to the cusp of self-awareness, Viktor sought to replicate his achievement but found only frustration and failure, as the key to Blitzcrank’s blossoming consciousness eluded him.

Not all of Blitzcrank’s growth was cause for celebration. Concepts like moderation and nuance escaped them, and Blitzcrank would pursue any effort with the entirety of their being, or none at all. They would occasionally overdo or misinterpret the requests of Zaunites, such as smashing down the front of a tenement to admit a single resident who had lost their key.

Or even tearing an entire factory apart.

Dispatched by Viktor to clear a neighbourhood of toxic chemicals, Blitzcrank traced the caustic runoff to its source. Reasoning that the most efficient means to prevent further pollution was to eliminate the source of said pollution, Blitzcrank proceeded to destroy the factory, their lightning-wreathed fists not stopping until it was reduced to a mound of rubble and twisted iron.

Enraged, the chem-baron who owned the ruined factory descended upon Viktor, demanding that he destroy the golem or pay a steeper price in blood. Viktor was devastated, having come to view Blitzcrank as a living being rather than simply a tool to do his bidding. He concocted a scheme to smuggle his creation to safety, ready to accept the dangers and consequences of doing so—but as he returned to his laboratory to set his plan in motion, he discovered that Blitzcrank was already gone.

Blitzcrank’s evolution beyond the constraints of its original programming had yet to cease. Having grown into total self-sufficiency, they resolved to take up their mission independent from their creator. Rumours abound that the golem has even begun to upgrade its own form as they labour tirelessly to assist and protect Zaunites without pausing for instruction.

They now patrol the undercity, deciding for themselves how best to shepherd Zaun down the path to becoming the most incredible city Valoran has ever seen.

Blitzcrank Story Arc

The plump belly of the Rising Howl looms before me, churning with its endless gears and elaborate ironwork. Some say the Howl is named for the wrought iron wolf that cries atop the apex of the hexdraulic descender; others swear the ghost of black-veiled gentle-servant haunts the cabin, and when the Howl lifts him away from his lost love in Zaun, the sounds of his moans reverberate and shake its metal core. Many Piltovans, convinced as they are in their own sound judgment, are sure the name refers to nothing more than the cold wind whistling between the crevasses below their city.

But to me, the Howl is not a single lone cry. It is an orchestra of noise, a melodic blend of a thousand unique sounds. It is why I am drawn to the machine.

The multi-tiered elevator, supported by three vertical structural beams which span the city’s height, descends to the Promenade level and slows to a lurching halt.

“Disembark for the Promenade!” the conductor announces, her voice magnified by a bell-shaped Sinophone. She adjusts her thick goggles as she speaks. “Boundary Markets, College of Techmaturgy, Horticultural Center.”

Passengers pour from the descender. Dozens of others board and spread throughout its floors: merchants travelling to Zaun to trade in the night bazaars, workers returning home to sleep, wealthy Zaunites visiting night blooms in glass-domed cultivairs. Then there are the unseen riders who have made the Howl their home. I spy them scurrying in the shadows: plague rats, shadow hares, and viridian beetles.

Sometimes I climb down the crevasses to descend to the Sump, but tonight I long for the harmony of noise I know the descender will create.

Instead of entering through the doorway, I swing around the outside and lock my grip on the bottommost bar, where ridged steel brackets frame the glass windows. My metal plates clank as I clamber onto the Howl, drawing stares from the passengers and what looks like a grimace from the conductor. My knowledge of facial expressions grows each day.
Most passengers ride within the compartment, away from the cold and soot, but outside, in the open air, I can hear the satisfying click-clack of mechanical parts snapping into place and the soft hiss of steam releasing as we sink into Zaun. And besides, I don’t easily fit through most doors.

A small boy clings to his sump-scrapper father’s hand and gapes at me through the window. I wink at him, and his mouth opens in what I estimate is a surprise. He ducks behind his father.

“Going down!” says the conductor. She rings a large bell and adjusts the dials on a bright red box. I can almost feel the commands buzz as they surge through wires into the descender’s engine.

Below us, the iron pinnacles of Zaun’s towers and green glass cultivars glitter like candles in the dimming light. The Howl whirs and creaks as its cranks spiral down against the three towering beams, weighted down with iron, steel, and glass. A blast of steam whistles from the topmost pipe.

Inside the cabin, the sump-scrapper and his child look on as a musician tunes his four-stringed chitarrone and begins a sonorous melody. His tune synchronizes with the clacking gears and whirring machinery of the Howl. The father taps his foot to the rhythm. A beetle snaps her pincers as she scrambles away from the man’s heavy boot. A gang of chem-punks lean against the wall in soft repose, a pause so unlike their usual frenzied jaunts through the city.

The Howl whirs in its perfect fusion of sounds during our descent. I marvel at the symphony around me and find myself humming along to the deep buzzing tones. The rhythm thrums through me, and I wonder if those around me feel it.

“Entresol!” the conductor calls out as the descender slows. A pair of couriers carrying parcels wrapped in twine disembark, along with a crew of chemtech researchers and a crowd of chem-merchants. A merry crowd of Zaunites from the theatre district steps aboard.

“Down we go!” she says, ringing her bell, and the Howl responds with a whir. The descender sinks, and the windows mist as vapour pours from pipes above. Beads of water spread across my metallic chest as the harmony of clanking machinery and whooshing steam begins anew.

A discordant murmur interrupts the pattern of sounds. The vibration is subtle, but I can tell something is off. The descender continues as if all was normal until a jarring clunk breaks its perfect rhythm.

Though I have never dreamed, I know a break in the pattern this abrupt is a machine’s most frightening nightmare.

The spiralling gear way is jammed, and the cabin’s iron brackets grate against it with a horrible screech. Many lives are at stake, and I feel the machine’s pain as it braces desperately against the support beams. The entire weight of the Howl heaves against its bending columns, and the cabin tilts at a lurching angle. Rivets burst from their seams as metal is pulled away from itself.

We wobble for a moment, then drop.

Passengers scream and grasp at the nearest railing as they plunge inside the cabin. This is a different kind of howl.

I tighten my hold on the cabin’s bottommost platform. I extend my other arm, launching it toward one of the three vertical structural beams. The iron column is slippery in the mist and my grip misses it by inches. I retract my arm, and steam blasts from my back as I try again, whizzing it toward a second beam. Another miss.

Time slows. Inside the cabin, the chem-punks cling to a ledge while the viridian beetle flies out an open window. The sump-scrapper and his child brace themselves against the glass, which fractures under their weight. The boy tumbles out, scrabbling at the frame with his fingers before he slips and falls.

I reach up, catch the boy in mid-flight, and then retract my arm.

“Hold on,” I say.

The child clings to the plates on my back.

I fire my arm up toward the support beam once more, and this time my hand meets solid metal with a resounding clang as I secure my hold. My other arm is forced to extend as it’s wrenched down by the plunging cabin, so much that I feel my joints might fracture. Suspended in midair, I try to steady my grip.

With a great jolt, my arm jerks as the descender halts its freefall. It shakes from the sudden stop, now supported only by my arm. The boy shudders as he tightens his grip on my back.

The Howl is still fifty feet above the ground, hovering over the Sump-level buildings. My overlapping metal plates groan as they strain against the weight, and I concentrate all my efforts on holding myself together. If I fall, the Howl falls with me, along with all its passengers.

While locking my arm onto the support beam, I slide my arm down the pillar. We drop ten feet, and the cabin sways precariously before stabilizing again.

“Sorry about that!” I shout. Statements of empathy can be reassuring to humans in moments of crisis.

I must try again. I must be strong.

I release my grip on the support column ever so slightly, and with a piercing screech, we gently slide down the remaining forty feet to the ground. My valves sigh as they contract.

Passengers echo my sighs as they stumble through the doors and broken windows into the Sump level, leaning on each other for support.

The boy on my back breathes rapidly as he holds my neck. My arms whir as I retract them and lower myself to the floor, crouching down so the child can touch the ground. He scrambles back to his father, who embraces him.

The conductor emerges from the descender and looks at me.

“You saved us. All of us,” she says, her voice shaking from what I think is a shock. “Thank you.”

“I am simply fulfilling my purpose,” I say. “I am glad you are not hurt. Have a good day.”

She smiles, then turns to direct the crowd of Zaunites who have gathered to offer their assistance to the passengers and begin repairs. One of the chem-punk girls carries the musician’s chitarrone for him as he crawls from the descender. Several of the theatre-folk comfort an elderly man.

Two Hex mechanics stumble toward me, and I direct them to a medical officer who is setting up a tented repair station. The murmurs of the passengers and the hissing groans of the wounded descender blend with the whirrs and churning of the Sump. The steam engine within my chest murmurs along, and I am moved to whistle a tune.

The boy turns and waves shyly at me.

I wave back.

He runs to catch up with his father, his heavy boots tapping a rhythm on the cobblestones. Shifting wheels sing, and gears click-clack within the belly of the Rising Howl. The viridian beetle snaps her pincers in time with the beat as she zooms away into the Sump.

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