Gaming

Archer Guide Clash of Clans

Archer Guide Clash of Clans

The Archer in Clash of Clans is unlocked by upgrading the Barracks to level 2 and is the first unlockable ground-ranged attacker. Archers, much like the Barbarians, are a no preferred target attacker and will attack the closest building or structure closest to them. The archers will only stop attacking the closest target if they become aware of an enemy troop. They will prioritise this attack and will only return to attacking buildings, resources and defences once the enemy troop has been destroyed. Archers can attack over walls

Strategy

The Archer has a short range of only 3.5 tiles, they have low hitpoints and so are vulnerable to all attacks. Splash defences such as the Mortars and any form of Bomb. Due to this, they are usually used as part of a multi troop strategy with the archer focussing on buildings and resources and if positioned favourably the town hall. In lower-level battles, if your main strategy focuses around using archers then you can expect results of 1 or two stars as an average, especially if your opponents have multiple ranged and splash defences.

The Archer’s range forces them outside the bling spot of Mortars so it is best to keep archers out of range or at least distracted by other troops. However, if unprotected, archers are also great for taking out Air defences and Air Sweepers.

The best strategy of using archers is definitely to take out resources, and anything on the outskirts left unprotected. When attacking over walls make sure you deploy other troops to distract or absorb enemy defences as the Archers won’t last long with any defence focused on them.

Some players due to the one house unit space, relatively low elixir training cost and training speed use Archer Flooding as a technique. Archer flooding is a great technique but you must be cautious of Bombs and Splash defences as they can quickly wipe out your archer deployment. It may be best to deploy this after Mortars have been destroyed by other troops such as Giants, and bombs have been triggered by Barbarians or Goblins, which are commonly used as cannon fodder.

Stats and Upgrading

Training times

  • 1 barracks = 24 seconds per unit
  • 2 barracks = 12 seconds per unit
  • 3 barracks = 8 seconds per unit
  • 4 barracks = 6 seconds per unit

Level stats

LevelDamage per SecondHitpointsTraining Cost ()Research Cost (elixir)Research TimeLaboratory Level Required (elixir)
172030N/AN/AN/A
29236030,0003h1
3122812080,0006h3
41633200300,00012h5
52040300800,0001d6
622444002,000,0001d 12h7
725485003,000,0003d8
828526004,500,0005d9
931567009,000,00010d 12h10
10346080015,500,00014d12

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.