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League of Legends! Bard!

League of Legends! Bard!

Bard Introduction

A traveller from beyond the stars in the world of League of Legends, Bard is an agent of serendipity who strives to maintain the harmony between creation and the cold indifference of what lies beyond it. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artefacts of great magical power. Surrounded by a jubilant choir of helpful meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good… in his own odd way.

Bard Quote

‘The Chimes of his footsteps are echoes of Change’

Role – Support

Abilities

  • TRAVELER’S CALL
    Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit. Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
  • COSMIC BINDING
    Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
  • CARETAKER’S SHRINE
    Reveals a healing shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.
  • MAGICAL JOURNEY
    Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
  • TEMPERED FATE
    Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.

Difficulty – High

Go to the Bard official page

Bard Biography

The Wandering Caretaker

It is said that most inhabitants of the celestial realm see their home as a wondrous and vivid tapestry, woven with prismatic threads of purest starlight. However, for one prodigious entity, the intangible and everlasting beauty of this dimension is not seen, but heard—for Bard, a troubadour as enigmatic as he is eternal, the wondrous firmament is a symphony of mystic, ambrosial music.

In the beginning, Bard had drifted without purpose or perspective through a silent cosmos, but with a deep sense of anticipation that something miraculous would eventually come to fill it. Fate did not disappoint, and with the forging of the first stars, the silence was broken and the first rapturous notes of creation rang in Bard’s ear. He traveled the swirling harmonies between the stars, along with the tiniest wisps of residual inspiration and thought left over from their birth. These semitonal, incomplete motes of energy—or meeps—were drawn to him whenever he added his own voice to the cosmic opus, forever ringing in one perfect accord.

This was not his masterpiece, yet he gloried in it all the same. But after a measureless interval, a dissonance began to creep in. It was so small at first, Bard might have missed it, but the ever-doting meeps drew his attention to a failed dynamic shift here, an unexpected syncopation there, and even the growing absence of sound where, before, sound had been.

Bard scoured the celestial realm for clues, until he discovered the source. It was the most curious of things—a world with a song all of its own. Driven by unknown magic, the music produced by Runeterra was as primitive, unevolved, and chaotic as the mortal beings that lived there… and yet it had an inherent beauty, like the rolling thunder of a storm, or the melodious knocking of wooden chimes in the wind that precedes it. Bard would have merely appreciated it for what it was, but unfortunately this particular song had gone far beyond a mere counterpoint to the celestial whole, and was becoming destructive. Something had to be done.

Touching down in the First Lands of Ionia, Bard and his attendant meeps crossed into the material realm. All at once, his ears became like eyes, and he fashioned himself a simple body from the trinkets and fabrics of a traveling shawm-player’s wagon, including a beguiling mask—circular, with three holes in the face. He walked the world for an age, confusing and delighting those he encountered along the way, and found the state of things far more complex than he had first imagined. Many objects of wild and unpredictable power seemed to have made their way erroneously into Runeterra, and were disrupting the natural cosmic order of things. Casting his gaze back to the heavens, Bard deduced that some other power within the celestial realm was at work here… though to what end, he could not guess.

Regardless, he has taken to the role of caretaker, retrieving anything out of place and returning it to where it can do no further harm. Though this may be only the first step in bringing the universe back in tune, it may also be the only way this world can be saved from what lies beyond it. And Bard is not blind to the future. He can see a great conflict approaching—one fought not in any single realm, but in all—and awaits the time when he must finally pick a side.

Bard Story

Testimony of the Balladeer

By Marcus Terrell Smith

You, there! Yes, you! You look like a fine Demacian with working ears—one who might stay a stretch and heed the warnings of an old man who has seen the impossible. I’m on a quest, you see, at the bidding of the Wandering Caretaker, and you can help!

I must retrieve… Well, it’s best that I explain.

Come, now. Don’t shy away. Hear my tale, which is entirely true…

I was first awoken by the clanging of bells—my mother’s two-hundred-year-old wind chimes—screaming outside, beyond my window. She thought she was quite clever, my mother, convincing me their summer song would signal the coming of warm and sunny days. Even at my age, I can only count a handful of pleasant seasons in Valar’s Hollow. Ha! An adolescence marred by the endless chopping of firewood can attest to that. The night I speak of was no exception—a winter storm was raging. I jumped to my feet when my door burst open and the rush of freezing wind filled my room. After scrambling to sheathe my trembling body in the thickest furs I owned, I made my way to the door, ready to slam it shut. But I hesitated. My mother’s chimes were still screaming in the wind. Though they mostly stirred memories of my harsh and laborious upbringing, they provided me with a sense of connection to her. I should not risk losing them, or worse—suffer no sleep from their incessant wailing.

Don’t get me wrong, the chimes did have a certain appeal. Stories of how they came into my family’s possession told of an incredible destiny and a celebrated past. They were forged from ingot—war metals—some of the rarest in the Freljord. Whenever a battle had been lost and won, the Collectors, my poor but resourceful ancestors, entered the battlefield and retrieved what had been left to rust in the blood-stained snow.

“How much ingot was out there, mother?” I asked once, as she gushed about ancient times.

“Centuries of it,” she replied.

“What did the Collectors do with it all?”

“Sold it to the Winter’s Claw,” she said, shrugging, “who made more weapons for wars to come.” Then she paused for a moment and smiled as her chimes began to sing. “But there was always a little we kept for ourselves—to make instruments of life, not death.” Indeed, those precious chimes were instruments that brought wonderful music to our land. “Good fortune in bad times,” she told me. I prayed for that fortune when she fell ill, but it never came. The Wandering Caretaker was more concerned with his own wonderful music than helping the infirm, and I was left with her infernal chimes to remember them both by.

I digress.

Taking a deep breath, I pushed my way outside, but I was halted by an impossible sight: Floating in front of me, unaffected by the storm, was a small, translucent creature. Without wings or arms to hold it in place, it hung there, as if some eldritch magic had nailed it to a block of air. Two glowing white eyes like torches were affixed to its orbish head, and three twinkling stars in its belly began to churn and flicker. To my surprise, one of my mother’s chimes responded, and, like a child’s arm, it reached back to the shimmering creature, adopting its starry glow.

But then…

The chime cracked! And I heard its summer song deform. A fissure that was made etched its way up the chime’s side, and specks of gold light were drawn out from within it, as if certain materials that composed it were being stolen away. Those were not lights the thing was stealing; they were my mother’s tears, falling, as this beloved yet irritating heirloom was quickly being destroyed. I could not—I would not let that happen! So I leapt into the blizzard and took hold of the chime. At its touch, I heard the blast of a horn in the distance. Why, I was not sure. I pulled back with all my might, but the creature’s magic was too strong to overcome. And worse, I felt my entire body jerk skyward, and my feet left the ground. Soon I was hurtling into the heavens, towed into the clouds by the befouled moppet!

CRACK! Another break scribbled its way down the chime. Then I saw something taking shape in the space between us—a shard, a piece of a whole, was materializing. Believing it would be the only thing to save me, I grasped it.

As I reached, I glanced back to the wicked creature, only to realize that it had disappeared. In its place, hovering before me in all his mystic glory, was the Wandering Caretaker. It had taken an entire lifetime of prayer for him to appear, and, as my mother had promised, the chimes brought him forth. The Bard seemed to stare back at me… into me… curious of my being there. But it was too late to explain.

There suddenly came a rush of wind and a wave of heat. I felt my arm stretch the length of a vine. My body followed, spinning and twisting, as I was being taken somewhere—an otherworldly place!

As to where I ended up, my mother’s old dulcimer here will aid me as I sing…The Bells

 

’Twas sound that harkened visions of a place.
Divine, Bard’s music just beyond the veil.
A firmament revealed to me in space,
In string and drum and reed celestial.

Bard opened up the cosmos wide to me!
I felt Beginning, End, and In Between.
Where waves had never stirred that lampless sea,
We heard Sol first prepare the stars to ring.

No human witness had there ever been,
But I alone did hear the act take form.
That symphony changed me from within,
My mortal body suddenly transformed.

A spirit now, a meep celestial,
Ascended like the Aspects in this dream,
I sang with Bard throughout the sonic realm,
And tended to his will a century.

The Bells! The Bells! The Bells!

But then I heard a bell begin to bend
And felt a darkness silencing the song.
I told my brethren and my master then
And travel all we did to right the wrong.

And we were brought before a gaping maw,
An empty soundless pit devoid of light.
My ears beheld such darkness from beyond;
It filled my soul with terror and with fright.

I fear the hordes inside sang me a song,
One that has no start; it only ends.
For when I peered into that deep unknown,
I felt my own music crook and bend.

So I forced my ears above to the divine,
Turned back to what is good and what is right.
But then I caught the rip—the Void’s divide,
And soon beheld destruction of the light.

The Bells! The Bells! The Bells!

In billions were the fragments, were these chimes,
Showered ’cross the land, when darkness split
The bell that tolls the rhythm and the time,
Runeterra’s hymn, whose song may be forfeit.

To close the door and bring the notes in line
The Bard had sent us scouring the world.
With every shard, a stitch to recombine
What the Void had torn when it emerged.

The Bells! The Bells! The Bells!

Soon I awoke in bed, a meep no more,
And back in Valar’s Hollow did I dwell,
I tore my mother’s chimes from off that door,
And offered Bard more shards to fix the bell.

Since, my charge is to collect more chimes
Through wind and rain and sun and land and sea.
I pray that every treasure will rewind
That music that the Void did play to me.

The Bells! The Bells! The Bells!

 

Dear Demacian, I have come a long way and farther still to warn everyone of the darkness that threatens to silence the music of this world. Runeterra is a bell—a world bell—that has been corroded by evil. Its fragments, its chimes, must be found to make it whole again.

And our first step is to place all precious metals in your possession in my basket. I will take them, inspect them, sing to them Bard’s divine music to remove any chimes of the world bell within them. Any chimeless pieces I will, of course, return to you.

No! Wait! Don’t walk away—what I tell you is true! Please, listen. There isn’t much time. The end of our world is nigh…

And only Bard and his meeps can save us.

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